Well, I am already slowly starting to get back into coding me some Lisp games.
There just isn't much else to do in my free time in this current global health
After the last hastily constructed stream-of-consciousness post, I feel like I
didn't explain some things very well.
It's been several years since I last posted. There are several reasons, but most
notable, is the fact that I haven't been doing anything except write a game
engine from scratch. For nearly 2 years, I would just crank out code, sleep, and
I decided to migrate all of my personal stuff from lispcoder.net to a
more personalized domain name, with some adjustments along the way. This is the result.
The August 2017 Quicklisp dist has been released, and it has a few libraries I am proud to announce.
In a previous article, I had mentioned how I was looking for another programming language to learn.
This is a follow-up to that article.
After many years frustrated with how slow Common Lisp's png-read library is, I decided to take an
evening to try to optimize it.
After recently switching to the Spacemacs editor, I discovered a a few little tips to edit Lisp code
a little faster.
I have recently switched away from Emacs and maintaining my own configuration to a popular Emacs
configuration called Spacemacs.
If you want to chat Lisp with me you can stop by the following places.